Tyler Libey

Tyler Libey

Engineer // Researcher // Builder

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About Me

I am a Software Engineer and Architect with strong academic and professional experience leading and supporting the design, development, and implementation of enterprise technology solutions. Over the past 5 years I have gained experience in system and software development lifecycles (SDLC), while analyzing technology products and processes, recommends solutions, while completing new technology research, development, testing, and implementation initiatives. My professional achievements include:

  • Led the development of a gamified therapy platform in Unity/C# to enhance adherence after injury and provide data-driven performance insights to patients and care providers.
  • Managed a team of engineers, researchers, and designers responsible for developing cloud services and analysis in AWS, creating secure user management systems, and conducting user testing and clinical trials.
  • Built back-end data collection systems in C++ and C#, software used for motion capture and muscle activity sensors.

Outside of work, I enjoy spending time with my dogs, brewing beer, and picking up new skills. I enjoy fantasy and science fiction literature, strategy board games, and playing with new tech.

Latest Projects

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Ph.D. Research

Brain-computer-interfaces aim to help persons with difficulty moving or communicating regain the lost function. In my work, I studied multiple areas of the brain in attempts to create better control paradigms for these systems. Through this work I performed multiple roles, including data analysis, hardware/electrode manufacturing, animal training, surgery, and mentoring

Eaton, Libey, Fetz. Journal of Neurophysiology 2016

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CSNE Hackathon

The CSNE is a neuroengineering focused research center with a strong education focus. As one of the student leaders of the CSNE, I set out to create an additional way to engage other students with the principles of neuroengineering. With the help of my fellow student leaders, I recruited, organized, and executed a weekend long hackathon for students from three different universities.

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Other Projects

VR Pacman Open Source

Fun side project created with inspriation from a work collegue. Utilized the OVR first person controller for movement, and Unity nav mesh agent for basic player following AI.

Full Round of Gameplay


Undergrad Research : Modeling of Drug Delivery for Glioblastoma and Infections

  • Modeled delivery techniques by examining treatment efficacy of orthopedic infections and glioblastoma.
  • Developed software in MATLAB to generate concentration gradients from MRI data.
  • Performed fluorescent labeling of antibiotics and established comparative diffusion protocol.

Work Experience

Co-Founder // CTO // Lead Developer - MultiModal Health (2014 - Present)

  • Evaluate software technologies and develop proofs-of-concept to determine the feasibility of developing new products based on product analyses; analyzed projects for feasibility in terms of cost, risk, complexity, defined project timelines, and developed system architectures.
  • Ensure the efficient completion of technology product development and support lifecycles, aligning all system creation, enhancement, and maintenance initiatives with technical and operational requirements.
  • Develop and communicate best practices and methodologies for ensuring efficient software development and support lifecycles.
  • Collaborate with cross-functional operational and technical teams to translate business needs into supportable software solutions.
  • Analyze and resolve inefficiencies in software platforms, and identify opportunities to develop transformative system improvements.
  • Directed creative initiatives to develop new software products related to eye-tracking, virtual reality, and lower body sensing.

Graduate Research Assistant - University of Washington (2011 - 2016)

  • Derived mathematical correlates between cortical brain signals and behavior using MATLAB and Python, designed motion capture software for tracking and analysis of freely moving subjects in C#/WMF, and created reward and feedback systems for free behavior studies using Arduino and custom hardware.
  • Constructed and surgically implanted neural hardware to enable long-term cortical recordings.

Teaching Assistant - University of Washington (2015)

Worked as a teaching assistant for the Tech Sandbox Course where I created hacking-basics curricula and mentored students throughout all training and coursework exercises.